Theses
Theses In Progress
Ph.D.
Ph.D.
- Gokce Yildirim, METU, 2007-
- Mehmet Fatih Uluat, METU, CENG, 2008-
- Rukiye Celik, METU, CENG, 2007-
- Safak Cevikbas, METU, CENG, 2008-
- Serdar Koçdemir, METU, GATE, 2010-
- Emre Önal, METU, GATE, 2010-
- Lal Gamze Bozgeyikli, METU, GATE, 2011-
- Evren Can Bozgeyikli, METU, GATE, 2011-
- Alper Das, METU, CENG, 2010-
- Semih Kekül, METU, GATE, 2010-
Completed Theses
Ph.D.
- Hatice Sancar, METU, CEIT, (with Assoc. Prof. Dr. Kursat Cagiltay), 2005-2010.
- Alphan Es, Accelerated Ray Tracing Using Programmable Graphics Pipelines, CENG, METU, 2008.
- Gurkan Koldas, Efficient Visibility Estimation for Distributed Virtual Urban Environments, (with Dr. W. Rynson Lau), CENG, METU, 2008.
- Erdal Yilmaz, Massive Crowds Simulation with Parallel Processing, Informatics Institute, Middle East Technical University, Ankara, Turkey, February 2010(with Prof. Dr. Yasemin Yardimci).
- Baris Yaman, Multiresolution Rendering of Terrain Height Fields, (with Prof. Dr. Volkan Atalay), CENG, METU, 1998.
- Ictem Ozkaya, Collision Detection for Articulated Bodies, CENG, METU, 1998.
- Halil Kolsuz, Development of an Internet-Based Asynchronous Learning System, CENG, METU, 1999.
- Varol Kaptan, Pottery Making and Clay Sculpting in a Virtual Environment, CENG, METU, 1999.
- Alphan S. Es, Optimized Rendering for Real-Time Three Dimensional Computer Animation, CENG, METU,1999.
- Gurkan Koldas, Multiresolution Behavioral Modeling in a Virtual Environment, CENG, METU, 2000
- Mehmet Ali Almis, HLA Compliant Tank Simulator, CENG, METU, 2001.
- Hacer Yalim Keles, Direct Volume Rendering on GPU, CENG, METU 2005.
- Mustafa Akin, Traffic Psychology and Drivers Behaviours, GAZI Univ, 2005
- Gokce Yildirim, Simulation of Smoke on GPU, CENG, METU, 2005
- Selman Duatepe, Soft Shadows on GPU, (with: Assoc. Prof. Dr. Harun Artuner), CENG, Hacettepe Univ. 2005
- Mahmut Bilgili, An Aquisition Model for Modelling and Simulation Systems, KHO, 2006
- Recep Donmez, A Simulation Based Aquisition Model, KHO, 2006
- Burak Ciflikli, Entitiy Motion Management in Complex Simulation Environments, CENG, METU, 2008.
- Caglar Unlu, Comparision of Parallel Ray-Casting on SIMD Multiprocessors and GPU, (with Dr. Cevat Sener), CENG, METU, 2008
- Tumer Topcu, Spatial Subdivisions for Fast Parallel Ray-Casting on MIMD Multiprocessors, (with Dr. Cevat Sener), CENG, METU, 2008
- Safak Burak Cevikbas, Visibility Based Prefetching with Simulated Annealing, CENG, METU, 2008
- Canku Alp Calargun, Modelling the Visual Effects and the Sea for Naval Surface Tactical Maneuvering Simulation System (NSTMSS) (with Assoc. Prof. Dr. Halit Oguztuzun), CENG, METU, 2008
- Selcuk Bozcan,A Tool For Network Simulation of Massively Multiplayer Online, CENG, METU, 2008.
- Ufuk Gun, Interactive Editing of Complex Terrains on Parallel Graphics Architectures, CENG,METU, 2009
- Serdar Yesilmurat, A Prefetching Method for Interactive Web GIS Applications, 2010.
- Seckin Sanci;, CENG, METU, A Parallel Algorithm for Flight Route Planning on GPU, 2010
- Efe Cem Kocabas, (with Assoc. Prof. Dr. Kursat Cagiltay),UML-ALF Agent Based Adaptive Learning Framework: A CAse Study on UML, CENG, METU, 2010
- Mustafa Murat Gun, A Fuzzy Linguistic Decision Model Approach for Selecting the Optimum Promotion Mix for Digital Products with Genetic Algorithms, CENG, METU, 2010
Abstracts of the Theses
- POTTERY MAKING AND CLAY SCULPTING IN A VIRTUAL ENVIRONMENT
- OPTIMIZED RENDERING FOR REAL TIME THREE DIMENSIONAL COMPUTER ANIMATION
- MULTIRESOLUTION BEHAVIORAL MODELING IN A VIRTUAL ENVIRONMENT
- SMOKE SIMULATION ON PROGRAMMABLE GRAPHICS HARDWARE
- DYNAMIC MODEL INTEGRATION AND 3D GRAPHICAL INTERFACE FOR A VIRTUAL SHIP
- ACCELERATED RAY TRACING USING PROGRAMMABLE GRAPHICS PIPELINES
- TASK PARALLELISM FOR RAY TRACING ON A GPU CLUSTER
- VISIBILITY BASED PREFETCHING WITH SIMULATED ANNEALING
- EFFICIENT VISIBILITY ESTIMATION FOR DISTRIBUTED VIRTUAL URBAN ENVIRONMENTS
- DATA PARALLELISM FOR RAY CASTING LARGE SCENES ON A CPU-GPU CLUSTER
- A TOOL FOR NETWORK SIMULATION OF MASSIVELY MULTIPLAYER ONLINE GAMES
- INTERACTIVE EDITING OF COMPLEX TERRAINS ON PARALLEL GRAPHICS ARCHITECTURES
- A PREFETCHING METHOD FOR INTERACTIVE WEB GIS APPLICATIONS