OPTIMIZED RENDERING FOR REAL TIME THREE DIMENSIONAL COMPUTER ANIMATION
Name: ES, Şükrü Alphan
Degree: M.S.
Supervisor: Assist. Prof. Dr. Veysi ISLER
Department: Computer Engineering (CENG)
Date: December 1999
Abstract:
Real time three dimensional computer animation has a wide range of application areas such as education, visual simulation, and entertainment. The main challenge behind the real time animation generation is to provide the highest possible visual quality in a limited amount of time. In order to produce the animation of a complex scene in real time rendering process should be optimized. Optimization requires using the system resources in a very efficient manner. One popular way to optimize the rendering process is using multiresolution modelling. In this thesis, an optimized rendering algorithm, which uses multiresolution modelling technique and a resource regulation mechanism will be introduced. Moreover, this algorithm is applied to a real world application as a case study. The application is a weather forecast presentation system for television studios. In this application it is necessary to render broadcast quality weather forecast animations in less than half an hour. The architectural details of this application and the integration of the introduced optimized rendering technique will also be discussed in the thesis.
Name: ES, Şükrü Alphan
Degree: M.S.
Supervisor: Assist. Prof. Dr. Veysi ISLER
Department: Computer Engineering (CENG)
Date: December 1999
Abstract:
Real time three dimensional computer animation has a wide range of application areas such as education, visual simulation, and entertainment. The main challenge behind the real time animation generation is to provide the highest possible visual quality in a limited amount of time. In order to produce the animation of a complex scene in real time rendering process should be optimized. Optimization requires using the system resources in a very efficient manner. One popular way to optimize the rendering process is using multiresolution modelling. In this thesis, an optimized rendering algorithm, which uses multiresolution modelling technique and a resource regulation mechanism will be introduced. Moreover, this algorithm is applied to a real world application as a case study. The application is a weather forecast presentation system for television studios. In this application it is necessary to render broadcast quality weather forecast animations in less than half an hour. The architectural details of this application and the integration of the introduced optimized rendering technique will also be discussed in the thesis.